The Level Editor
Its been a while, while I had the core gameplay down pretty early in the development, following by a little more time developing additional tile mechanics as well as coming up with several design directions, I have been spending the last month and a half designing levels.
Due to the unsophisticated level editor i built into the game itself, i was able to play test my designs pretty easily. Problem lies in data output. Right now after confirming a level, I have to write it down in my notebook.
Continue reading Update on Singularity →
Have been tied down with work in office, so now am trying to get back momentum in developing my next game. Before that, something to share…
Ideas and Designs
Game ideas is easy to come up with. Almost anyone would have some kind of game idea, but coming up with an idea is different from actually designing a game. When you have an idea, it’s just that…an idea. “A card battle game with fantasy characters”, “A sports game with crazy special skills”, “A bullethell shoot’em up featuring only boss fights”. These are just very brief descriptions of some games, also can be thought of as being “ideas”.
Continue reading I’m Still Alive →