Pasting this here for my future reference. Originated from the cocos2d-iphone forum.
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Add this to CCDirector.h, just after the declaration -(void)popScene (line 402):
- (void) popSceneWithTransition: (Class)c duration:(ccTime)t;
Then add this to CCDirector.m, just after the definition of -(void)popScene (line 768):
-(void) popSceneWithTransition: (Class)transitionClass duration:(ccTime)t
{
NSAssert( runningScene_ != nil, @"A running Scene is needed");
[scenesStack_ removeLastObject];
NSUInteger c = [scenesStack_ count];
if( c == 0 )
{
[self end];
}
else
{
CCScene* scene = [transitionClass transitionWithDuration:t scene:[scenesStack_ objectAtIndex:c-1]];
[scenesStack_ replaceObjectAtIndex:c-1 withObject:scene]; nextScene_ = scene;
}
}
You can call the method like this:
[[CCDirector sharedDirector] popSceneWithTransition:[CCSlideInRTransition class] duration:0.5f];